Resume

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Overview

I’m a narrative designer with a background in illustration and animation. I'm an interdisciplinary magpie and a strong communicator; I'm happiest when learning and sharing knowledge. If you're looking for someone who can quickly get up to speed on a complex new team/tool/process and then document it or train other people in it, I've got you.


Skills

• Emulating established styles in prose and visual art
• Switching gears between tasks, teams, and writing tones quickly
• Leading and training teams
• Writing clear process documentation
• Deep familiarity with cinematography and the animation pipeline
• Adobe visual arts programs, Autodesk and Atlassian project management software, Perforce, Toon Boom & other node-based software, Bungie internal game tools


Work Experience

Bungie Inc
March 2023-June 2026: Senior narrative designer, Destiny 2
   • Contributed to every major narrative release from Season of the Wish (November 2023) through Monument of Triumph (June 2026)
   • Stood in as narrative lead where necessary: leading meetings, fielding requests from other disciplines, focusing the team on active priorities
   • Collaborated with designers on activities across every part of the game, most notably as the sole narrative designer on six Raid and Dungeon activities
   • Wrote scripts for cinematics, activities, and ambient dialogue, along with lore and strings
   • Compiled and maintained a database of narrative design-specific tutorials for Bungie's internal tools and processes
• Onboarded and trained new senior hires using documentation I wrote
May 2022-March 2023: Narrative designer, Destiny: Rising
   • Continued narrative design work begun as a NetEase hire
   • Helped onboard and mentor new hires
   • Provided narrative context and direction in voice recording sessions

NetEase Games
January 2021-April 2022: Narrative designer, Destiny: Rising
   • Pitched hero characters to fit gameplay kits, including half of the current in-game roster
   • Collaborated with designers in Seattle and Guangzhou on activity design documents
   • Wrote mission and cinematic scripts, ambient dialogue, and strings
   • Leveraged a background in visual art to review storyboards and mock up UI treatments for RPG textbox interactions

Freelance for Bungie Inc
May 2019-July 2019: Lore writing
   • Wrote the lore book "Aspect" for the Destiny 2: Shadowkeep release, drawing on storylines from Destiny 1 and teeing up storylines relevant for the full length of Destiny 2's lifespan

9 Story Media Group
September 2018-September 2019: Scene planning supervisor, Xavier Riddle and the Secret Museum
   • Led and trained a team of scene planners to set up shots for animators in Toon Boom, focusing on composition and continuity, and answering immediately to the directory
   • Performed early compositing work
   • Coordinated with other departments to track assets and continuity

Other animation experience
June 2015-September 2018 & September 2019-March 2020: Background artist
   • Designed, drew, and painted props and background art for the 2D animated children's shows Peg + Cat, The Magic School Bus Rides Again, Welcome to the Wayne, and Big Blue at 9 Story Media Group, Yowza! Animation, and Guru Studio
   • Wrote process documentation
   • Archived digital and physical artwork for future reuse
   • Trained new hires in series-specific workflows


Education

Sheridan College, 2011-2015: Bachelor of Applied Arts, Illustration
Dawson College, 2008-2011: Diploma of College Studies, Illustration & Design