Overview
I’m a narrative designer with a background in illustration and animation. I'm an interdisciplinary magpie; I'm always learning, and always happiest when I can put skills learned in one place to use in another.
Skills
► Emulating established styles in prose and visual art
► Leading and training junior workers
► Writing clear process documentation
► Knowledge of current and historical science fiction/fantasy trends in prose and games
► Knowledge of cinematography and the animation pipeline
► Fluency in multiple languages (English, French, Hebrew)
► Adobe visual arts programs, Microsoft Office, Autodesk and Atlassian project management software, Perforce, and Bungie internal game tools
Work Experience
Bungie Inc:
March 2023-present: Narrative designer, Destiny 2
-Worked on every major narrative release from Season of the Wish (November 2023) through The Edge of Fate (upcoming, 2025)
-Collaborated with designers on game activities, most notably as the main narrative designer on two dungeons (Vesper's Host & Sundered Doctrine)
-Wrote scripts for cinematics, activities, ambient dialogue, prose lore, and strings
-Compiled and maintained a database of narrative design-specific tutorials for Bungie's internal tools and processes, many of which I wrote
May 2022-March 2023: Narrative designer, Destiny: Rising
-Continued narrative design work begun as a NetEase employee
-Helped onboard and mentor new hires
-Provided narrative context and direction in voice recording sessions
NetEase Games, January 2021-April 2022: Narrative designer, Destiny: Rising
-Pitched hero characters to fit gameplay kits
-Collaborated with designers in Seattle and Guangzhou on activity design documents
-Wrote mission and cinematic scripts, ambient dialogue, and strings
-Leveraged a background in visual art to review storyboards and mock up UI treatments for RPG textbox interactions
Guru Studio, October 2019-March 2020: Layout artist, Big Blue season 1
-Drew backgrounds and designed environments in Photoshop
9 Story Media Group, September 2018-September 2019: Scene planning supervisor, Xavier Riddle and the Secret Museum season 1
-Set up shots for the animation team in Toon Boom Harmony, with a focus on composition and continuity
-Led the team and trained juniors & interns in scene planning
-Coordinated with other departments to track assets and continuity
Yowza! Animation, November 2017-June 2018: Layout artist, Welcome to the Wayne season 2
-Drew backgrounds in Clip Studio Paint and Photoshop
-Wrote process documentation for the show's layout workflow
-Tracked and composited in all in-world artwork across the season's interior shots
9 Story Media Group:
September 2016-March 2017, Layout artist, The Magic School Bus Rides Again season 1
-Drew backgrounds and designed environments in Photoshop
June 2015-September 2016, Designer & painter, Peg + Cat season 2
-Using gouache, pencil crayons, and digital Photoshop collage, designed and painted backgrounds, props, and characters
-Archived all physical & digital artwork for future reuse
Freelance Work
Bungie Inc, May 2019-July 2019:
-Wrote the lore book "Aspect" for the Destiny 2: Shadowkeep release, drawing on storylines from Destiny 1 and teeing up storylines still relevant in current Destiny 2 releases
Education
Sheridan College, 2011-2015: Bachelor of Applied Arts, Illustration
Dawson College, 2008-2011: Diploma of College Studies, Illustration & Design