Overview
I’m a narrative designer with a background in illustration and animation. I'm an interdisciplinary magpie and a strong communicator; I'm happiest when I'm learning and sharing knowledge. If what you're looking for is someone who can quickly get up to speed on a complex new team/tool/process and then document it or train other people in it, I've got you.
Skills
• Emulating established styles in prose and visual art
• Leading and training junior workers
• Writing clear process documentation
• Knowledge of current and historical science fiction/fantasy trends in prose and games
• Knowledge of cinematography and the animation pipeline
• Adobe visual arts programs, Microsoft Office, Autodesk and Atlassian project management software, Perforce, and Bungie internal game tools
Work Experience
Bungie Inc
March 2023-present: Narrative designer, Destiny 2
• Worked on every major narrative release from Season of the Wish (November 2023) through Renegades (December 2025)
• Collaborated with designers on game activities, most notably as the main narrative designer on dungeon and raid activities for several years
• Wrote scripts for cinematics, activities, and ambient dialogue, along with lore and strings
• Compiled and maintained a database of narrative design-specific tutorials for Bungie's internal tools and processes
• Stood in as narrative lead for the team when the lead was unavailable
May 2022-March 2023: Narrative designer, Destiny: Rising
• Continued narrative design work
• Helped onboard and mentor new hires
• Provided narrative context and direction in voice recording sessions
NetEase Games
January 2021-April 2022: Narrative designer, Destiny: Rising
• Pitched hero characters to fit gameplay kits
• Collaborated with designers in Seattle and Guangzhou on activity design documents
• Wrote mission and cinematic scripts, ambient dialogue, and strings
• Leveraged a background in visual art to review storyboards and mock up UI treatments for RPG textbox interactions
Guru Studio
October 2019-March 2020: Layout artist, Big Blue season 1
• Drew backgrounds and designed environments in Photoshop
Freelance for Bungie Inc
May 2019-July 2019: Lore writing
• Wrote the lore book "Aspect" for the Destiny 2: Shadowkeep release, drawing on storylines from Destiny 1 and teeing up storylines still relevant in current Destiny 2 releases
9 Story Media Group
September 2018-September 2019: Scene planning supervisor, Xavier Riddle and the Secret Museum season 1
• Set up shots for the animation team in Toon Boom Harmony, with a focus on composition and continuity
• Led the team and trained juniors & interns in scene planning
• Coordinated with other departments to track assets and continuity
Yowza! Animation
November 2017-June 2018: Layout artist, Welcome to the Wayne season 2
• Drew backgrounds in Clip Studio Paint and Photoshop
• Wrote process documentation for the show's layout workflow
• Tracked and composited in all in-world artwork across the season's interior shots
9 Story Media Group
September 2016-March 2017, Layout artist, The Magic School Bus Rides Again season 1
• Drew backgrounds and designed environments in Photoshop
June 2015-September 2016, Designer & painter, Peg + Cat season 2
• Using gouache, pencil crayons, and digital Photoshop collage, designed and painted backgrounds, props, and characters
• Archived all physical & digital artwork for future reuse
Education
Sheridan College, 2011-2015: Bachelor of Applied Arts, Illustration
Dawson College, 2008-2011: Diploma of College Studies, Illustration & Design